Xbox

 

The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console market, and competed with Sony's PlayStation 2, Sega's Dreamcast, and Nintendo's GameCube. The integrated Xbox Live service allowed players to play games online.

 

The Xbox was discontinued in late 2006, although the final Xbox game, Madden NFL 09 was released in August 2008. Support for out-of-warranty Xbox consoles was discontinued on March 2, 2009; any in-warranty repair now needed will not be undertaken and faulty consoles will be replaced with an Xbox 360 instead. Xbox Live support was discontinued on April 15, 2010.

 

Technical specifications

 

CPU: 32-bit 733 MHz, custom Intel Pentium III Coppermine-based processor in a Micro-PGA2 package (though soldered to the mainboard using BGA). 180 nm process.

  • SSE floating point SIMD. Four single-precision floating point numbers per clock cycle.
  • MMX integer SIMD
  • 133 MHz 64-bit GTL+ front-side bus to GPU
  • 32 KB L1 cache. 128 KB on-die L2 cache

 

Shared memory subsystem:

  • 64 MB DDR SDRAM at 200 MHz; in dual-channel 128-bit configuration giving 6400 MB/s
  • Supplied by Hynix or Samsung depending on manufacture date and location

 

GPU and system chipset: 233 MHz "NV2A" ASIC. Co-developed by Microsoft and Nvidia.

  • Geometry engine: 115 million vertices/second, 125 million particles/second (peak)
  • 4 pixel pipelines with 2 texture units each
  • 932 megapixels/second (233 MHz × 4 pipelines), 1,864 megatexels/second (932 MP × 2 texture units) (peak)
    • Peak triangle performance (32pixel divided from filrate): 29,125,000 32-pixel triangles/s raw or w. 2 textures and lit.
      • 485,416 triangles per frame at 60 frame/s
      • 970,833 triangles per frame at 30 frame/s
  • 8 textures per pass, texture compression, full scene anti-aliasing (NV Quincunx, supersampling, multisampling)
  • Bilinear, trilinear, and anisotropic texture filtering
  • Similar to the GeForce4 Ti4200 PC GPU in features and performance

 

Storage media

  • 2×–5× (2.6 MB/s–6.6 MB/s) CAV DVD-ROM
  • 8 or 10 GB, 3.5 in, 5,400 RPM hard disk. Formatted to 8 GB. FATX file system.
  • Optional 8 MB memory card for saved game file transfer.

 

Audio processor: NVIDIA "MCPX" (a.k.a. SoundStorm "NVAPU")

  • 64 3D sound channels (up to 256 stereo voices)
  • HRTF Sensaura 3D enhancement
  • MIDI DLS2 Support
  • Monaural, Stereo, Dolby Surround, Dolby Digital Live 5.1, and DTS Surround (DVD movies only) audio output options

 

Integrated 10/100BASE-TX wired ethernet

 

DVD movie playback (Add-on required)

 

A/V outputs: composite video, S-Video, component video, SCART, Digital Optical TOSLINK, and stereo RCA analog audio

 

Resolutions: 480i, 480p, 576i, 576p, 720p, 1080i

 

Controller ports: 4 proprietary USB 1.1 ports

 

Weight: 3.86 kg (8.5 lb)

 

Dimensions: 320 × 100 × 260 mm (12.5 × 4 × 10.5 in)

 

 

Related articles:

How to Convert Videos into Xbox 360 Video Formats?

How to Convert VOB to Xbox 360 Formats?